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Latest Threads
Info: Medieval Oak Builde...
Forum: General Discussion
Last Post: Yoeril
Yesterday, 21:40
» Replies: 0
» Views: 5
Underground?
Forum: General Discussion
Last Post: Yoeril
Yesterday, 19:13
» Replies: 3
» Views: 17
Whats instore for the fut...
Forum: General Discussion
Last Post: Yoeril
Yesterday, 09:40
» Replies: 3
» Views: 34
Nice seeds for Minecoloni...
Forum: Off Topic
Last Post: Yoeril
Yesterday, 09:26
» Replies: 2
» Views: 599
[Bug] Shield and barbaria...
Forum: Bugs & Compatibility Issues
Last Post: Yoeril
Yesterday, 09:22
» Replies: 2
» Views: 17
Constant lag and miner pr...
Forum: Bugs & Compatibility Issues
Last Post: Yoeril
Yesterday, 09:20
» Replies: 5
» Views: 28
Multiplying citizens
Forum: Bugs & Compatibility Issues
Last Post: PoroUsedSnax
23.05.2018, 23:41
» Replies: 1
» Views: 14
[Bug] Patrol guard
Forum: Bugs & Compatibility Issues
Last Post: Yoeril
23.05.2018, 13:17
» Replies: 0
» Views: 10
Placeholder for miner
Forum: Content / Design Suggestions
Last Post: Yoeril
23.05.2018, 12:05
» Replies: 0
» Views: 12
Schematics and building
Forum: General Discussion
Last Post: Yoeril
22.05.2018, 15:28
» Replies: 0
» Views: 20

 
  Info: Medieval Oak Builder
Posted by: Yoeril - Yesterday, 21:40 - Forum: General Discussion - No Replies

Here's some screenshot of builder in medieval oak style, data will follow soon!

[Image: 1527190627887226589.png]       [Image: 1527190648995579799.png]       [Image: 15271906861708483394.png]

[Image: 1527190718412744243.png]       [Image: 15271907581668992364.png]

[Image: 15271907811473330434.png]

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  Underground?
Posted by: adams485 - Yesterday, 15:29 - Forum: General Discussion - Replies (3)

So I'm making a mudpack and I've also included Biomes O Plenty.  I created a new world and boom... a massive Alps biome mountain right at the spawn.  And then I think... I wonder.... could I possibly make this work hollowing out the mountain?  Then I thought maybe someone here has done something like this before and could confirm that it would work.  Anyone?

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  [Bug] Patrol guard
Posted by: Yoeril - 23.05.2018, 13:17 - Forum: Bugs & Compatibility Issues - No Replies

When I fix a patrol point the guard stay static, even in patrol mod :/

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  Placeholder for miner
Posted by: Yoeril - 23.05.2018, 12:05 - Forum: Content / Design Suggestions - No Replies

Is it possible to code the miner so he use cobblestone instead of dirt to fill air when he's digging?

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  [Bug] Shield and barbarians
Posted by: Yoeril - 23.05.2018, 10:02 - Forum: Bugs & Compatibility Issues - Replies (2)

In my city I faced my firsts barbarian but all of them have ignore my shield when I tried to block their attacks. Is it normal? :/ (because I'm not a fan of pvp minecraft and never tested shield against other player so maybe I'm just ignorant ^^')

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  Constant lag and miner problem
Posted by: Antonyvw - 22.05.2018, 20:04 - Forum: Bugs & Compatibility Issues - Replies (5)

I'm getting a lot of constant lag now from mine colonies. Ive boosted my server to run on 12Gb ram but its not helped at all. The problem has gotten considerably worse since the last update came out. Now if I try to move forward I am yanked back to my starting point. It can often take several attempts to help any of the citizens. From a given starting point I can take several attempts to continue in the direction I'm headed. I move forward anything from a couple of steps to 20-30 steps then I'm yanked back to where I started from. Finding alternative routes can sometimes be very frustrating. The problem decreases the further away I get from the colony - but needs me to move at least 100-200 blocks from nearest colony building.


Also is there a problem with having more than one miner? 
My first miner was taking forever to do anything so I started up a second mine. The problem is that the miner is dismantling the mine not building it. He/she is dismantling the first later of the mine where the fence is resting on top of cobblestone (this is the medieval oak mine where the first layer is underground). He removes both the cobblestone and the oak wood platform - wherein he tis then stuck and cannot get out of the mine. Then he/she cant get into the mine so I rebuild it. It is then promptly dismantled again by the miner.

As Ive said Ive allocated 12Gb ram to the server with my client running on 10Gb. So there is no problem with memory allocation. My internet speed is a constant 56Mg and rarely alters. Ive tried resetting everything including my router but nothing seems to change.
I'm running mine colonies as part of the "colonial Engineers" modpack. I was not having these issues before the latest update to mine colonies.

Any help would be appreciated.

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  Schematics and building
Posted by: Yoeril - 22.05.2018, 15:28 - Forum: General Discussion - No Replies

I post here to ask if it is possible to assign a schematics of our own as a building (mean you can select your schematic when ordering a building) and a level (when ordering an upgrade of the building).
I ask that because the building Baker => MedievalOak => Level 1 to 4 are screwed (only few blocks here and there) and even if i can construct the original building and ordering via my own schematic the repaired schem, it would take ages in a survival map :/

Moreover, that include the ones who want to have their own building style for functionnal buildings.

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  Make deliveryman deliver exact number
Posted by: Rosomah - 21.05.2018, 20:05 - Forum: Bugs & Compatibility Issues - No Replies

Hi.

Is there a way to make the deliveryman deliver the exact number of needed materials to the builder's hut? It's a pain when having multiple builders and they all need chests for example. If I make a stack of chests, only one of the builders will get them which is quite inconvenient.

Regards,
Rosomah.

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  Whats instore for the future?
Posted by: Antonyvw - 21.05.2018, 16:58 - Forum: General Discussion - Replies (3)

Where can I go to find out what is planned for the future of minecolonies? I'm not referring to the wishes of the uses but what the creators are actually planning?

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  Multiplying citizens
Posted by: Antonyvw - 19.05.2018, 08:40 - Forum: Bugs & Compatibility Issues - Replies (1)

Yesterday I upgraded to the latest version of minecolonies (ending in 8213)- much to my regret. The citizens are multiplying. I have several citizens going round with the same name - anywhere between 2 and 5 of them. Its usually those who are the furthest away from the townhall that are multiplying. In the past when I mentioned this problem they were just doubling on certain citizens - now it seem to be any that go near the boarders of the colony. When the problem occurred before I often had to switch off my server and reboot it. That is not solving the problem this time. The multiplication can happen at any time and is particularly effecting builders and guards. Its frustrating to say the least. This BTW is happening on the Colonial Engineers modpack.

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