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Designer Ester Hodikian s...
Forum: Feedback / Balance
Last Post: Jhoulys
Yesterday, 04:32
» Replies: 0
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Baker not baking (1.16.3)
Forum: Bugs & Compatibility Issues
Last Post: samludwig
24.02.2021, 05:07
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Custom Supply Camps/Ships...
Forum: General Discussion
Last Post: EliotWL
21.02.2021, 00:32
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Guards are not aggressive...
Forum: Feedback / Balance
Last Post: CGT
10.02.2021, 03:22
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Can you control where the...
Forum: General Discussion
Last Post: Cryoshell
06.02.2021, 17:29
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Carpenter crafting
Forum: Bugs & Compatibility Issues
Last Post: zBarba
26.01.2021, 12:24
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Buy Vilitra 60 online | V...
Forum: General Discussion
Last Post: welloxpharma
23.01.2021, 08:17
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Worker refuses to finish ...
Forum: Bugs & Compatibility Issues
Last Post: morgo3
22.01.2021, 13:44
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» Views: 238

 
  Designer Ester Hodikian seeks textiles companions
Posted by: Jhoulys - Yesterday, 04:32 - Forum: Feedback / Balance - No Replies

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  Custom Supply Camps/Ships?
Posted by: EliotWL - 21.02.2021, 00:32 - Forum: General Discussion - No Replies

Is it possible to make custom supply camps/ships?  I wanted to make some custom huts for a server of mine, and wanted a matching supply camp/ship for it so it has relevant blocks.  The wiki page for custom making blueprints lists all of the hut building names and requirements, but doesn't list the supply camps so I wasn't sure...

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Exclamation Guards are not aggressive enough
Posted by: CGT - 10.02.2021, 03:22 - Forum: Feedback / Balance - No Replies

Guards are far from aggressive as they need to be, they just let themselves or the villagers they are supposed to protect die, I have 4 guards (now 3 my strongest guard died of an unknown mob) and I get 2 person raids which is easy as it can be but thats not the problem, they dont hunt any mobs within the zone, they just pitty fart around until a mob is within 5 blocks and maybe they will attack it or allow it to kill them. I cant allow nights or storms to pass because all of my villagers will walk out and meet their death, the citizens dont care they will just walk right passed mobs. This causes me to babysit the colony which is irritating since none of the guards seems to do their job and none of them have any sense of danger or survival.

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  Can you control where the miner goes?
Posted by: Cryoshell - 06.02.2021, 17:29 - Forum: General Discussion - No Replies

I've put my own base underneath the colony so I don't take up space from buildings etc. But I'm a bit worried that the miner might start mining into my underground base. Are there any way of controlling where the miner should/shouldn't mine? Currently I've made sure he doesn't have tools so he's just idle, and I just provide the colony with the resources.

The limitation could be something like how far he's allowed to mine in each direction (like controlling the Field size), or maybe if he should only mine in specific directions.

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  Carpenter crafting
Posted by: zBarba - 26.01.2021, 12:24 - Forum: Bugs & Compatibility Issues - No Replies

For some reason my carpenter has crafted ~5000 oak fences, filling 3 racks in my warehouse. I have absolutely no idea how it happened.

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  Worker refuses to finish Townhall and walks around
Posted by: morgo3 - 22.01.2021, 13:44 - Forum: Bugs & Compatibility Issues - No Replies

I started a hardcore world in 1.16.4 and was hyped about finally testing out minecolonies. After some minor issues I could solve with YouTube, I ran into no further issues - until now. I completed my builders hut and the builder continued with the townhall. I planned everything to become medival birch alternative style and to a point the builder built everything as it should look like. That was until he dicided to not place the last 12 torches anymore. He refused to place those torches no matter what. He built a house (including torches) for himself no problem, but not the 12 torches of the townhall. 

I fired and rehired multiple times different people on different versions of both structurize and minecolonies, I canceled the building process multiple times and went into a superflat world to test different things. They will built everything but these 12 torches. Everyone from my town will do the same. The moment I hire someone new, he will run to his workplace, do some stuff there, continue by going to the townhall, checking stuff there, and then he runs around in the house in the same pattern over and over again. He asks for the torches, but no matter if I give them or not, he will walk around in, outside and ontop of the townhall, refusing to place those torches (all supposed to go into the very accessable ground floor of the building).

I can't figure out the problem. And now, after almost 6 hours of hopeless research, trial and error I don't really want to waste any more time. If it's a common not yet fixed issue, imma give up on the mod and move on. If anyone knows how to fix my issue, I'll happily try to fix it and continue with this mod.

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  Build idea
Posted by: BoMokoSan - 20.01.2021, 14:49 - Forum: Content / Design Suggestions - No Replies

I don't know how tough it would be to incorporate this idea. But, I thought it would be really cool if when choosing a building for the builder to build, after choosing the style, you could pick what kind of material you want used on it. For instance, say you like the look of the jungle town but want it in dark oak, you just go to the build menu and can say drop a dark oak log in it and the builder will make the structure out of dark oak items instead. It could work with other mods as well that add more tree variants. Say like have a medieval ebony wood village. As I've said i don't know anything about programming, just thought it would be really cool to be able to do this.

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