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Latest Threads
Upgrade Restaurant, unkno...
Forum: Bugs & Compatibility Issues
Last Post: Billa2720
Today, 05:05
» Replies: 1
» Views: 185
Unplayable with Optifine ...
Forum: Bugs & Compatibility Issues
Last Post: faulked
Today, 04:42
» Replies: 0
» Views: 8
Weird Grid, Help?
Forum: General Discussion
Last Post: Spectre
Yesterday, 16:30
» Replies: 0
» Views: 29
Minecolonies Medieval Sty...
Forum: Player Made Buildings
Last Post: Sweetniepie
18.01.2019, 09:29
» Replies: 48
» Views: 16.628
Many jobs do nothing?
Forum: Bugs & Compatibility Issues
Last Post: Cosmology27
18.01.2019, 01:43
» Replies: 0
» Views: 38
Workers don't work
Forum: Bugs & Compatibility Issues
Last Post: Joyfyl25
17.01.2019, 20:07
» Replies: 0
» Views: 38
Placement Box not clear
Forum: Bugs & Compatibility Issues
Last Post: Arf_The_Craft
16.01.2019, 14:48
» Replies: 0
» Views: 44
Builder's hut
Forum: General Discussion
Last Post: PoroUsedSnax
15.01.2019, 07:46
» Replies: 3
» Views: 335
Desert Library
Forum: Player Made Buildings
Last Post: ganthor
15.01.2019, 00:55
» Replies: 2
» Views: 165
"evil" towns
Forum: Content / Design Suggestions
Last Post: shartoga
12.01.2019, 22:38
» Replies: 0
» Views: 108

 
  Unplayable with Optifine shaders
Posted by: faulked - Today, 04:42 - Forum: Bugs & Compatibility Issues - No Replies

Hey guys. I'm really enjoying this mod! Sadly the builder tool is glitching when Optifine shaders are turned on. Would love some advice on a fix if it's possible. Thanks and godspeed!

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  Weird Grid, Help?
Posted by: Spectre - Yesterday, 16:30 - Forum: General Discussion - No Replies

Hello, I am hoping someone can help. My colony (just created) had a huge area around it covered by a grid, connected with mostly blue squares...some are red or green as well. What is this, and how do I turn it off?!


I have a screenshot...



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  Many jobs do nothing?
Posted by: Cosmology27 - 18.01.2019, 01:43 - Forum: Bugs & Compatibility Issues - No Replies

A bunch of stuff works for me. My delivery guy transports stuff, my builder builds, my farmer gather wheat (sometimes?), my guards fight for the town (sometimes?), and I think the lumberjacks go around logging too. Here's my problem.
The fields and farms are ripe most the time, and nothing seems to happen with them. I do have wheat in the warehouse, but still my farmers don't really seem to be harvesting when they should.
My baker doesn't seem to do anything at all. I've never seen a bread or cookie or anything.
My restaurant seems to require manual input in order to do anything, and right now everyone is swarming the restaurant, opening and closing the door over and over again. I have to manually give her food, and then she will distribute it.
Ladders keep getting placed right in front of the door to buildings for some reason. Not all buildings, just some, but still, very strange, and it prevents people from using the building.
My composter doesn't seem to do anything. I told it to use wheat to make compost, and I've never seen a piece of compost, and I still have a TON of wheat in the warehouse. Never seen results from it.

Is there some trick to making farmers farm, composters make compost, and bakers bake?

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  Workers don't work
Posted by: Joyfyl25 - 17.01.2019, 20:07 - Forum: Bugs & Compatibility Issues - No Replies

I have problems with Minecolonies. after night workers do not work, if they are killed, then they work again, and it is repeated

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  Placement Box not clear
Posted by: Arf_The_Craft - 16.01.2019, 14:48 - Forum: Bugs & Compatibility Issues - No Replies

I am having trouble seeing the placement box in the world. I run additional Mods that affect the graphics (Optifine being the most obvious) and the ChromaHills 128x texturepack which make the game beautiful visually, but it appears to mess with the visibility of the alignment box. Sometimes the box is not visible at all, and other times it is only just visible (I have to move around to see it).

Is there any way of making the placement box 'thicker' or semi solid, or other adjustment setting that can be made?



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  Desert Library
Posted by: ganthor - 13.01.2019, 00:28 - Forum: Player Made Buildings - Replies (2)

Since we have a desert colony and a bunch of very low stats citizens, we ask the builder to start a Library project. He didnt have Library planes so start working in a design in his house. No one saw him for 4 days, but finally he meet the major, review the design and the construction was aproved.

the library:

[Image: HUGckk3.gif]

Download: https://drive.google.com/file/d/1V4calko...sp=sharing

Tried to keep the style used in the Sandstone townhall. If you find the design a bit extrange for a library maybe is because i take inspiration from a building that was intended to be an Inn, so credits for the creator:

Desert Inn

As now, the library is upgrading from lvl 2 to 3, no problems so far. When is finished i will upload some screenshots

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  "evil" towns
Posted by: shartoga - 12.01.2019, 22:38 - Forum: Content / Design Suggestions - No Replies

I was playing and found myself thinking "Hey it'd be cool if I could build a lich's kingdom instead of a human one" and I'm not the best of builders, but nothing was available in the schematics section that fit the bill either. Then I thought "Hey it'd be even cooler if there was an alternate town option which changed the human workers to monsters (e.g. orcs, goblins, undead, etc.) and was attacked by, instead of barbarians, heros and soldiers.

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  Conquest Colonies
Posted by: Dranemra - 12.01.2019, 21:07 - Forum: Fan Run Servers - No Replies

I've made this fun little pack and expanded on the existing Official Minecolonies Pack. I've added Conquest Reforged and a few other mods for furniture and convenience. This pack is still changing as we find other mods to test, remove mods we no longer use, or find ones that conflict with each other and break the game. 

It can be found on Twitch as Conquest Colonies
We also run a server, please reach out via Discord for the IP address, as I keep the host whitelisted.

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  Having trouble creating schematics [SOLVED]
Posted by: spiritofcat - 11.01.2019, 13:11 - Forum: General Discussion - No Replies

I'm using minecolonies-1.12.2-0.10.109-RELEASE-universal
I'm trying to create some new Hut schematics for a style I'm calling Minimal.
I've been reading here: https://wiki.minecolonies.com/source/tut...ustom-huts
I've managed to build the and scan the shapes I want for the Builder's Hut and the Citizen's Hut, complete with the appropriate chests.
They show up just fine under My Scans, though the files themselves are found in a different location than that specified in the wiki link above.
They're showing up in .minecraft\structurize\scans\new instead of .minecraft\minecolonies\scans\new

Now making them into actual Huts is where I'm running into problems.
I've tried moving Builder1.nbt and Citizen1.nbt into:
.minecraft\structurize\schematics\Minimal
.minecraft\minecolonies\schematics\Minimal
.minecraft\saves\coltest\minecolonies\schematics\Minimal
None of those locations seems to work though.

When I use the building tool in game while I have a Builder's Hut chest and a Citizen's hut chest in my inventory I can only select from the built-in styles for Builder and Citizen. My newly created Minimal style just doesn't show up at all.

What am I doing wrong?

Edit: I figured it out. I had to enable Player-made Schematics in the mod's config by changing allowPlayerSchematics=false to allowPlayerSchematics=true
And .minecraft\structurize\schematics\ is the correct path to store them in. The wiki needs updating to reflect that.

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  Pirate armor
Posted by: Morbrakai - 11.01.2019, 02:19 - Forum: General Discussion - No Replies

Does anyone know if the pirate armor that drops can be repaired and if so, how?

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