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Minecolonies Medieval Sty...
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Builder's hut
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Sad BiblioCraft Compatibility Issues?
Posted by: AkGamer_Ro - 27.12.2018, 21:05 - Forum: Bugs & Compatibility Issues - No Replies

I have minecolonies-1.12.2-0.10.68-RELEASE-universal and bibliocraft for 1.12.2 and the game crashes if i use lanterns added by bibliocraft in scanned builds.
Other features of Bibliocraft, like tables and bookshelfs keep their initial orientation when placed and lead to interesting results when builds are rotated.




Show ContentCrash Report:

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  Request System
Posted by: Rjerks - 26.12.2018, 17:14 - Forum: Content / Design Suggestions - No Replies

When you start building for an example a citizen's hut your builder's hut shows you the items you need in order to build that hut. It would be nice to have a little icon next to the items you have in your warehouse. That way we would know if the deliveryman is going to deliver those items to the builder or if we need to craft the required items ourselves.

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  need help setting up server
Posted by: tato - 22.12.2018, 14:30 - Forum: General Discussion - Replies (1)

hello guys. can anyone explain how to set up a server with minecolonies?

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  Industrialized Style [Minecolonies x Immersive Engineering]
Posted by: Bluepikmin64 - 21.12.2018, 03:32 - Forum: Player Made Buildings - No Replies

Many people have asked on the Minecolonies Discord for a building style utilizing Immersive Engineering, so I decided to make one. 

Q&A:


You know this won't be official, right?
Yes, I am aware.

What if I don't have Immersive Engineering installed?
Well you can still use the style pack, things just won't be very pretty near the end.

Downloads: 

.zip   Industrialized v.01.zip (Size: 28,01 KB / Downloads: 11)


Right now, I've only made the citizen hut, but I'll have some more soon enough.

A note:
Due to some weirdness between Minecolonies and Immersive Engineering, all schematics will be missing conveyor belts (their locations will be denoted by brown carpet) and power connectors. Some buildings will require you to place them yourself, but in others power will be optional. Just make sure when you use LV and MV cables they're insulated. (Your colonists don't like being shocked very much)

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Exclamation Builder's hut
Posted by: RanDom - 18.12.2018, 20:42 - Forum: General Discussion - Replies (3)

I was playing the mod as normal, and i accidentally broke the Builder's Hut block, what i can do now, do i have to re-build the builder's hut or there are other solutions?

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  Builders, Deliverymen and Guards Spinning
Posted by: KarenHayes-Mitchell - 11.12.2018, 13:31 - Forum: Bugs & Compatibility Issues - No Replies

I've run into a problem with the workers that actually move around the town. They seem to get stuck and just spin in circles and not do their jobs. Any idea if I'm doing something or is this a bug that needs reported, or has it already been reported?

I've tried everything I can think of to get them unstuck, firing, hiring again, making another builder to build but they eventually end up stuck to. I've even killed them and all that did was make me wait a day while the other mourned the death and the next one got stuck to. I don't much care about the deliverymen and guards since I am currently on creative, but the builders are killing me.

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  Minecolonies Patreon Competition
Posted by: Raycoms - 03.12.2018, 21:05 - Forum: General Discussion - No Replies

Patreon Colony Challenge:

As announced in some places already we are having a Patreon colony challenge which started today around 12 PM GMT and will close in around three weeks at the 23.
Patreons and Devs are randomly divided into two mixed teams and shall build the best colony they can.


Selection criteria:


Objective:
- Size of colony (amount of buildings)
- Average level of buildings
- Happiness
- Efficiency:
    - How close are work buildings to home buildings
    - How close are restaurants from any worker building
- How fit are workers for their jobs (Are they a good match)
- Layout
    - Are worker buildings grouped by type
    - Is living/working separated
- Are all worker buildings there
- Avg skillpoints of citizens
- Do paths have waypoints

Subjective:
- Layout of the colony
- Decorations
- Nicely embedded in environment
- Coherent style of buildings/environment/decorations

Strength test: 

Does it survive our final test of epic barbarian and pirate wave.

Minecolonies Settings:



Stronger and bigger raids!
Close to a big body of water (for pirates)


Prizes:


- Rank on discord/forum/ingame with "Major Mayor" or something like that.
- Website page with competition and they are featured as winners there.
- Vote on a medium sized feature (one weekend task) to be implemented by Raycoms.


If you just heard of it and still want to join in, it's not to late, sign up as Patreon and contact us on Discord so we can assign you to a team.

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  Creating new Colonies.
Posted by: Putin4ever - 01.12.2018, 17:36 - Forum: General Discussion - Replies (6)

Is there any way of creating colonies in new locations once one has been established. It is my goal to use the mod as a means to gather resources to build large cities and eventually nations. Normally I would have four villages which are built around already occurring villages or abandoned structures, after defensive walls are constructed around all cities I would then create a Minas Tirith style city using resources from the 4 cities.  Since this mod has colonies I want to simply create new colonies in locations that do not  have villages or abandoned structures  present and either has resources or are in strategic locations,

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  Restaurant
Posted by: PinkyShy - 19.11.2018, 05:55 - Forum: Bugs & Compatibility Issues - No Replies

I was trying to make a mostly Dark Oak colony. I know some buildings aren't Dark Oak Treehouse style yet and that's fine.
However, I noticed that the Restaurant is dark oak style but only in the Decorations -> Dark Oak tab which doesn't work as a functioning restaurant. 

So I went into a flat world and followed the steps to create a schematic that is supposed to work with the appropriate chest. 
Checked footprint sizes = all the same
Checked height to be scanned in = all the same
Checked chest position = all the same.

The issue is that it will not show up under Restaurant. It shows up under "My Schematics" and also under "Decorations" but neither of those requires you to have the restaurant chest in your inventory so none of them work as a functioning restaurant.

To be clear, I followed the instructions exactly that are listed here:
https://wiki.minecolonies.com/source/tut...schematics

Also if it helps. I use Minecraft version 1.12.2. 
Minecolonies is all up to date for that Minecraft version and I use the most up to date forge for that particular version of Minecraft as well.


So my question is a two-parter. 
1) How do I get this restaurant to work?
2) For how do I get new schematics to work as various functioning and leveling huts?

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  Griefing and War
Posted by: SolarAuxilia - 17.11.2018, 05:45 - Forum: General Discussion - No Replies

A friend and I use this mod on a private server. Our goal was to wage war between the two cities and see who would come out on top, but is there a way to do this? Is there something that can be turned on that would allow destruction of buildings and whatnot?

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