Welcome, Guest
You have to register before you can post on our site.



Search Forums

(Advanced Search)

Forum Statistics
» Members: 750
» Latest member: Ale8922
» Forum threads: 312
» Forum posts: 764

Full Statistics

Online Users
There are currently 29 online users.
» 0 Member(s) | 26 Guest(s)
Bing, Facebook, Google

Latest Threads
Placement Box not clear
Forum: Bugs & Compatibility Issues
Last Post: Arf_The_Craft
Yesterday, 14:48
» Replies: 0
» Views: 23
Builder's hut
Forum: General Discussion
Last Post: PoroUsedSnax
15.01.2019, 07:46
» Replies: 3
» Views: 280
Desert Library
Forum: Player Made Buildings
Last Post: ganthor
15.01.2019, 00:55
» Replies: 2
» Views: 142
"evil" towns
Forum: Content / Design Suggestions
Last Post: shartoga
12.01.2019, 22:38
» Replies: 0
» Views: 69
Conquest Colonies
Forum: Fan Run Servers
Last Post: Dranemra
12.01.2019, 21:07
» Replies: 0
» Views: 40
Having trouble creating s...
Forum: General Discussion
Last Post: spiritofcat
11.01.2019, 13:11
» Replies: 0
» Views: 34
Pirate armor
Forum: General Discussion
Last Post: Morbrakai
11.01.2019, 02:19
» Replies: 0
» Views: 32
MineColonies ResourcePack
Forum: Showcase
Last Post: Raycoms
10.01.2019, 19:47
» Replies: 8
» Views: 2.467
Minecolonies Medieval Sty...
Forum: Player Made Buildings
Last Post: Sagey
09.01.2019, 01:21
» Replies: 45
» Views: 16.263
Miner Shaft/Nodes Issue
Forum: Bugs & Compatibility Issues
Last Post: PoroUsedSnax
07.01.2019, 20:00
» Replies: 1
» Views: 111

  Scan Command
Posted by: MariusFabricanus - 30.08.2018, 02:52 - Forum: General Discussion - Replies (1)

Hey all ... I am having some issues with the Scan Command

for example, I put in /mc scan 458 63 -1741 484 79 -1767 Barracks1

and it fails stating it is missing the x1 variable. What am I doing wrong?


Print this item

Brick DarkKnightD's infrastructure and terraces schematics pack
Posted by: DarkKnightD1999 - 29.08.2018, 18:23 - Forum: Player Made Buildings - Replies (2)

What and why?

When I have started to play MineColonies mod, I was pretty excited with building possibilities It gives (especially scan tool) and widely used it developing my colony, but once I decided to found my colony in mountains biome and ecountered with several problems like workers stuck along the way to their workplace (or falled during the process), a tons of ground and stone to be removed, structures placement difficulties... So I created a bit of schematics for the purpose of facilitating the construction and improving the appearance of the whole colony in mountainous land. Then I decided to post some of the best schematics I created for everybody's needs. 


1. Add some more variations of stone and wooden structures.
2. Create thematic schematics for each wood type.
3. Add infrastructure and decorations.

Far away plans:
Create custom huts for underground(?), overwater, undead(?) colony styles.

How to use?

Just download the .zip and extract its contents in minecolonies/schematics folder, inside your minecraft folder wich is by default in AppData/Roaming.

Some screens:

[Image: 2018_08_29_19_19_50.jpg]

[Image: 2018_08_29_19_20_00.jpg]

Show ContentSome usage advises::

I have started a serious work under "pack" a few days ago, so sorry/pls don't argue for poor amount of content. Any suggetions and problems reporting is welcomed.

Attached Files
.zip   DKD's infrastructure and terraces schematics pack.zip (Size: 38,07 KB / Downloads: 32)
Print this item

  Builders upgrading homes
Posted by: Spunkycockatiel - 28.08.2018, 23:34 - Forum: General Discussion - Replies (1)

I can't get my builders to upgrade the housing, I can create a build request, but the builders just act like they can't see it or something.  They have no problems building new housing just upgrading any existing housing, is there something I'm missing?

Print this item

  Medieval Wallpapers
Posted by: carlansor - 24.08.2018, 18:51 - Forum: Showcase - No Replies

[Image: jlFcboM.png]
Hello there Colonizers!
I bring to you a small set of Minecolonies Wallpapers, using the Medieval oak style. I hope you enjoy them!

[Image: q3234tw.jpg][Image: V5OqGyl.jpg][Image: zIpcDyO.jpg][Image: Vbx58tD.jpg][Image: 2jCoN9A.jpg]

The texture pack used was Jhon Smith Legacy 1.12  and the awesome Minecolonies ResoucePack made by Electrocutor and found here.

Print this item

  Waypoints and Pathfinding
Posted by: AstrumLeonis - 23.08.2018, 21:37 - Forum: Bugs & Compatibility Issues - Replies (6)

So I made a bunch of roads to help colonists get around but now they seem to be stuck running between Waypoints or just running to the same waypoint circling in place over and over again. I cant see the Waypoints even if I try to place a Waypoint to try and delete them so Im left guessing where they are and leaving blocks on them with the hope that the 20 seconds buried deletes them rule is actually a thing as thats the only solution ive yet read online.

Print this item

  miner pathfinding make server crash
Posted by: alakabis - 23.08.2018, 20:59 - Forum: Bugs & Compatibility Issues - No Replies

so like i said in the subject i think there is an error with the pathfinding of the miner  that make the server crash everytime somone try to connect to it .
here the crash report:
› [K[31;1m[20:42:49] [color=#ff0000][Server thread/ERROR] [minecraft/MinecraftServer]: Encountered an unexpected exception
net.minecraft.util.ReportedException: Ticking entity
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:773) ~[MinecraftServer.class:?]
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:396) ~[nz.class:?]
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:668) ~[MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:526) [MinecraftServer.class:?]
at java.lang.Thread.run(Thread.java:745) [?:1.8.0_45-internal]
Caused by: java.lang.NullPointerException
at com.minecolonies.coremod.entity.pathfinding.EntityCitizenWalkToProxy.getMinerProxy(EntityCitizenWalkToProxy.java:96) ~[EntityCitizenWalkToProxy.class:?]
at com.minecolonies.coremod.entity.pathfinding.EntityCitizenWalkToProxy.getSpecializedProxy(EntityCitizenWalkToProxy.java:65) ~[EntityCitizenWalkToProxy.class:?]
at com.minecolonies.api.entity.ai.pathfinding.AbstractWalkToProxy.fillProxyList(AbstractWalkToProxy.java:225) ~[AbstractWalkToProxy.class:?]
at com.minecolonies.api.entity.ai.pathfinding.AbstractWalkToProxy.walkToBlock(AbstractWalkToProxy.java:106) ~[AbstractWalkToProxy.class:?]
at com.minecolonies.coremod.entity.EntityCitizen.isWorkerAtSiteWithMove(EntityCitizen.java:308) ~[EntityCitizen.class:?]
at com.minecolonies.coremod.entity.ai.minimal.EntityAIGoHome.func_75249_e(EntityAIGoHome.java:105) ~[EntityAIGoHome.class:?]
at net.minecraft.entity.ai.EntityAITasks.func_75774_a(SourceFile:102) ~[xf.class:?]
at net.minecraft.entity.EntityLiving.func_70626_be(EntityLiving.java:763) ~[vq.class:?]
at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:2350) ~[vp.class:?]
at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:577) ~[vq.class:?]
at net.minecraft.entity.EntityAgeable.func_70636_d(EntityAgeable.java:178) ~[vd.class:?]
at com.minecolonies.coremod.entity.EntityCitizen.func_70636_d(EntityCitizen.java:550) ~[EntityCitizen.class:?]
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:2170) ~[vp.class:?]
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:295) ~[vq.class:?]
at net.minecraft.world.World.func_72866_a(World.java:1990) ~[amu.class:?]
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:832) ~[oo.class:?]
at net.minecraft.world.World.func_72870_g(World.java:1952) ~[amu.class:?]
at net.minecraft.world.World.func_72939_s(World.java:1756) ~[amu.class:?]
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:613) ~[oo.class:?]
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:767) ~[MinecraftServer.class:?]
... 4 more

And the crash log : https://pastebin.com/wgxTDYBQ

well it's seem to that the server fix the problem itself , i can connect on it now ... strange :/

Print this item

  Builder just running around
Posted by: Rosomah - 22.08.2018, 10:45 - Forum: Bugs & Compatibility Issues - Replies (2)

Hey. I've ordered the builder to construct a level 1 medieval spruce town hall. After clearing the area, he started placing the blocks until he got to the roof where he started running around the construction site, I guess trying to reach the roof... I've tried rehiring and I've also made a staircase so he could get to the roof and be closer to where he should be placing the blocks, but nothing worked.

Print this item

  worker pathing
Posted by: linnoff - 20.08.2018, 23:01 - Forum: Feedback / Balance - No Replies

I have been having a couple issues with my deliveryman and builder going very strange routes to their destination because of what I'm guessing are fixed points they must pass through on their way.

This has led to issues where my builder just kept jumping against this 2 block high ledge I had built for about a minute before finally walking a long way around to the top of that ledge and then continuing on to the building they were working on. I have also had the builder and deliveryman in one colony keep going about 3 blocks into my barracks before going back out the same door to continue on their way.

I also went into the mod settings and increased block placement speed because I wanted my builder to go faster, only to have her build herself into a wall and suffocate. This seemed to happen because she always walks to a particular corner to build from, but may start placing blocks before she reaches that corner, and in this case, placed blocks right where she was standing.

Mostly these are quite minor issues, but is there any way to visualize and or change these paths, like possibly to direct them along the roads I build so that it seems even more like a real town?

Print this item

Brick Desert structures
Posted by: The Holy Seagle - 17.08.2018, 16:38 - Forum: Player Made Buildings - Replies (2)

2 schematics that I created to add decoration in your desert city.

- A Desert temple (inspired by vanilla ones)

[Image: 1534516616-2018-08-13-13-42-16.png]

- And Desert gardens (they can be used by farmers, if you place the field block)

[Image: 1534516611-2018-08-13-16-01-20.png]

Attached Files
.zip   Desert structures.zip (Size: 46,82 KB / Downloads: 23)
Print this item

Information Help
Posted by: Joshua66252 - 15.08.2018, 17:28 - Forum: Mod Pack Discussions - Replies (2)

Please Help How Do I Open My Grave Stone ;-;

Print this item