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Minecolonies Medieval Style
#21
Hey guys, just added some huts like birch and dark oak barracks, swine herders and cowboy huts. Some gifs of barracks Smile :
[Image: giphy.gif][Image: giphy.gif]
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#22
Hey guys i just uploaded a new oak castle building (townhall) and a new guardtower building too. Feel free to test them, any feedback is apreciated. Here are some gifs of both:
[Image: giphy.gif]
[Image: giphy.gif]
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#23
Thank you for great looking building style. After downloading latest schematics update I decided to create full village in Medieval Spruce style. It's still low leve and so far everything is been working great. Except builders hut. Rank 2 felt really unfinished, sadly I didn't make a pic and decided to go for R3 right away and see does it fix it properly.

Weirdly enough, my builder is not building anymore exactly inside of building tape borders, but shifted 2 blocks right and 2 blocks front of previous lines. Now poor guy is tearing whole building down. Not sure, where he's planning to go with it Smile

Feels like there's something funny with this schematic. 

https://imgur.com/9HEr9ju
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#24
(08.05.2018, 17:05)Kriiks Wrote: Thank you for great looking building style. After downloading latest schematics update I decided to create full village in Medieval Spruce style. It's still low leve and so far everything is been working great. Except builders hut. Rank 2 felt really unfinished, sadly I didn't make a pic and decided to go for R3 right away and see does it fix it properly.

Weirdly enough, my builder is not building anymore exactly inside of building tape borders, but shifted 2 blocks right and 2 blocks front of previous lines. Now poor guy is tearing whole building down. Not sure, where he's planning to go with it Smile

Feels like there's something funny with this schematic. 

https://imgur.com/9HEr9ju

thats quite weird xD but thanks for the report. Its nothing a small rescan cant fix. Will upload it soon.
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#25
Thank you! But if you're already rescanning R3 spruce, you could rescan R2 also, it really didn't feel like a finished build too.
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#26
(09.05.2018, 09:00)Kriiks Wrote: Thank you! But if you're already rescanning R3 spruce, you could rescan R2 also, it really didn't feel like a finished build too.

Dont worry, usually i rescan the 5 lvls of the building when stuff like this happens.
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#27
First of all trank you for your amazing work!
Yesterday I encountered an obstacle for the progression of my oak village: Unfortunately I can‘t upgrade my oak townhall to level 3. The townhall chest tells me that no ressources are needed.
I tried to place a blueprint of the oak townhall in creative, but I can only switch through levels 1 and 2. 
All other buildings do have 5 levels.
Anything I‘m missing?
Thanks a lot!
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#28
(14.06.2018, 08:40)Grummelkater Wrote: First of all trank you for your amazing work!
Yesterday I encountered an obstacle for the progression of my oak village: Unfortunately I can‘t upgrade my oak townhall to level 3. The townhall chest tells me that no ressources are needed.
I tried to place a blueprint of the oak townhall in creative, but I can only switch through levels 1 and 2. 
All other buildings do have 5 levels.
Anything I‘m missing?
Thanks a lot!

thank you for triying the style! are you using the schematics from here or the ones included in the jar?
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#29
(14.06.2018, 23:33)carlansor Wrote:
(14.06.2018, 08:40)Grummelkater Wrote: First of all trank you for your amazing work!
Yesterday I encountered an obstacle for the progression of my oak village: Unfortunately I can‘t upgrade my oak townhall to level 3. The townhall chest tells me that no ressources are needed.
I tried to place a blueprint of the oak townhall in creative, but I can only switch through levels 1 and 2. 
All other buildings do have 5 levels.
Anything I‘m missing?
Thanks a lot!

thank you for triying the style! are you using the schematics from here or the ones included in the jar?

Thanks for the quick reply! To be honest I don’t know. I’m using the latest alpha of the mod. Then I downloaded the zip from above and extracted it to the MineColonies folder.
Ingame I built a townhall and chose medieval oak.
Do I have to disable the use of jar-schematics in the config first?
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#30
(15.06.2018, 08:24)Grummelkater Wrote:
(14.06.2018, 23:33)carlansor Wrote:
(14.06.2018, 08:40)Grummelkater Wrote: First of all trank you for your amazing work!
Yesterday I encountered an obstacle for the progression of my oak village: Unfortunately I can‘t upgrade my oak townhall to level 3. The townhall chest tells me that no ressources are needed.
I tried to place a blueprint of the oak townhall in creative, but I can only switch through levels 1 and 2. 
All other buildings do have 5 levels.
Anything I‘m missing?
Thanks a lot!

thank you for triying the style! are you using the schematics from here or the ones included in the jar?

Thanks for the quick reply! To be honest I don’t know. I’m using the latest alpha of the mod. Then I downloaded the zip from above and extracted it to the MineColonies folder.
Ingame I built a townhall and chose medieval oak.
Do I have to disable the use of jar-schematics in the config first?

Not at all. Im just asking because the oak townhall included in the jar is different from the schematic posted here. A picture of the lvl 1 oak schem would help me to find the problem Smile
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