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Minecolonies Medieval Style
#31
(15.06.2018, 15:13)carlansor Wrote:
(15.06.2018, 08:24)Grummelkater Wrote:
(14.06.2018, 23:33)carlansor Wrote:
(14.06.2018, 08:40)Grummelkater Wrote: First of all trank you for your amazing work!
Yesterday I encountered an obstacle for the progression of my oak village: Unfortunately I can‘t upgrade my oak townhall to level 3. The townhall chest tells me that no ressources are needed.
I tried to place a blueprint of the oak townhall in creative, but I can only switch through levels 1 and 2. 
All other buildings do have 5 levels.
Anything I‘m missing?
Thanks a lot!

thank you for triying the style! are you using the schematics from here or the ones included in the jar?

Thanks for the quick reply! To be honest I don’t know. I’m using the latest alpha of the mod. Then I downloaded the zip from above and extracted it to the MineColonies folder.
Ingame I built a townhall and chose medieval oak.
Do I have to disable the use of jar-schematics in the config first?

Not at all. Im just asking because the oak townhall included in the jar is different from the schematic posted here. A picture of the lvl 1 oak schem would help me to find the problem Smile

Strange. I tried the following:
Upgraded the townhall to BIRCH 3, cancelled the upgrade half way, upgraded again to oak and somehow it worked!
I'm pretty shure I used the schematics from above and not the ones from the jar.
After setting up a completely new installation of minecraft and the mod it also works in creative.
Seemed to be a mistake on my side.
Thank you alot for your afforts and again for your great buildigs. I really like the style and they seem to be very balanced in their needed ressources.
Reply
#32
(15.06.2018, 18:56)Grummelkater Wrote:
(15.06.2018, 15:13)carlansor Wrote:
(15.06.2018, 08:24)Grummelkater Wrote:
(14.06.2018, 23:33)carlansor Wrote:
(14.06.2018, 08:40)Grummelkater Wrote: First of all trank you for your amazing work!
Yesterday I encountered an obstacle for the progression of my oak village: Unfortunately I can‘t upgrade my oak townhall to level 3. The townhall chest tells me that no ressources are needed.
I tried to place a blueprint of the oak townhall in creative, but I can only switch through levels 1 and 2. 
All other buildings do have 5 levels.
Anything I‘m missing?
Thanks a lot!

thank you for triying the style! are you using the schematics from here or the ones included in the jar?

Thanks for the quick reply! To be honest I don’t know. I’m using the latest alpha of the mod. Then I downloaded the zip from above and extracted it to the MineColonies folder.
Ingame I built a townhall and chose medieval oak.
Do I have to disable the use of jar-schematics in the config first?

Not at all. Im just asking because the oak townhall included in the jar is different from the schematic posted here. A picture of the lvl 1 oak schem would help me to find the problem Smile

Strange. I tried the following:
Upgraded the townhall to BIRCH 3, cancelled the upgrade half way, upgraded again to oak and somehow it worked!
I'm pretty shure I used the schematics from above and not the ones from the jar.
After setting up a completely new installation of minecraft and the mod it also works in creative.
Seemed to be a mistake on my side.
Thank you alot for your afforts and again for your great buildigs. I really like the style and they seem to be very balanced in their needed ressources.

thank you for using them  Tongue  im glad you like them too. Im currently reworking townhalls, and maybe in a near future the lumberjack huts. Stay around for updates  Wink
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#33
I have an issue with upgrading the builders hut: it seems like you've scanned two styles in one. There's only an issue with the medieval spruce style which contains the intended spruce style but also the birch style, which makes it really big.

I would insert an image but I don't wish to bother with it Tongue The issue is from level 2 - 5. Level 1 spruce is ok.
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#34
(20.08.2018, 11:04)Rosomah Wrote: I have an issue with upgrading the builders hut: it seems like you've scanned two styles in one. There's only an issue with the medieval spruce style which contains the intended spruce style but also the birch style, which makes it really big.

I would insert an image but I don't wish to bother with it Tongue The issue is from level 2 - 5. Level 1 spruce is ok.

Hi! thanks for letting me know, a small mistake i guess xD Im finishing some new buildings, and i will rescan those buildings and upload them when i finish the new library and composter huts.
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#35
(20.08.2018, 14:56)carlansor Wrote:
(20.08.2018, 11:04)Rosomah Wrote: I have an issue with upgrading the builders hut: it seems like you've scanned two styles in one. There's only an issue with the medieval spruce style which contains the intended spruce style but also the birch style, which makes it really big.

I would insert an image but I don't wish to bother with it Tongue The issue is from level 2 - 5. Level 1 spruce is ok.

Hi! thanks for letting me know, a small mistake i guess xD Im finishing some new buildings, and i will rescan those buildings and upload them when i finish the new library and composter huts.

Hooooolyyyy hell man! Ive been ripping my hair out trying to get the medieval spruce builder hut upgraded. Even killed a guy out of frustration!!! Looking forward to the fixed schematics! Thanks man Big Grin

EDIT: it seems you may have forgot to use the placeholder blocks for the basement? I had to dig it out manually.. that was my problem.

EDIT2: Found another issue with the Spruce warehouse.. Images linked.

https://imgur.com/a/tq84TVW
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#36
(27.09.2018, 16:06)Shwat Wrote:
(20.08.2018, 14:56)carlansor Wrote:
(20.08.2018, 11:04)Rosomah Wrote: I have an issue with upgrading the builders hut: it seems like you've scanned two styles in one. There's only an issue with the medieval spruce style which contains the intended spruce style but also the birch style, which makes it really big.

I would insert an image but I don't wish to bother with it Tongue The issue is from level 2 - 5. Level 1 spruce is ok.

Hi! thanks for letting me know, a small mistake i guess xD Im finishing some new buildings, and i will rescan those buildings and upload them when i finish the new library and composter huts.

Hooooolyyyy hell man! Ive been ripping my hair out trying to get the medieval spruce builder hut upgraded. Even killed a guy out of frustration!!! Looking forward to the fixed schematics! Thanks man Big Grin

EDIT: it seems you may have forgot to use the placeholder blocks for the basement? I had to dig it out manually.. that was my problem.

EDIT2: Found another issue with the Spruce warehouse.. Images linked.

https://imgur.com/a/tq84TVW

What do you mean with placeholders blocks for the basement? In wich building?
The issue with the warehouse seems to be something related to the mod itself and not the schematics, maybe post those images on the help channel on discord or on the bug forums?
Reply
#37
(27.09.2018, 22:12)carlansor Wrote:
(27.09.2018, 16:06)Shwat Wrote:
(20.08.2018, 14:56)carlansor Wrote:
(20.08.2018, 11:04)Rosomah Wrote: I have an issue with upgrading the builders hut: it seems like you've scanned two styles in one. There's only an issue with the medieval spruce style which contains the intended spruce style but also the birch style, which makes it really big.

I would insert an image but I don't wish to bother with it Tongue The issue is from level 2 - 5. Level 1 spruce is ok.

Hi! thanks for letting me know, a small mistake i guess xD Im finishing some new buildings, and i will rescan those buildings and upload them when i finish the new library and composter huts.

Hooooolyyyy hell man! Ive been ripping my hair out trying to get the medieval spruce builder hut upgraded. Even killed a guy out of frustration!!! Looking forward to the fixed schematics! Thanks man Big Grin

EDIT: it seems you may have forgot to use the placeholder blocks for the basement? I had to dig it out manually.. that was my problem.

EDIT2: Found another issue with the Spruce warehouse.. Images linked.

https://imgur.com/a/tq84TVW

What do you mean with placeholders blocks for the basement? In wich building?
The issue with the warehouse seems to be something related to the mod itself and not the schematics, maybe post those images on the help channel on discord or on the bug forums?

Oh sorry my bad. The basement of the builders hut.


Alright Ill post that to the devs.

Cheers man. Love the style.
Reply
#38
(28.09.2018, 02:27)Shwat Wrote:
(27.09.2018, 22:12)carlansor Wrote:
(27.09.2018, 16:06)Shwat Wrote:
(20.08.2018, 14:56)carlansor Wrote:
(20.08.2018, 11:04)Rosomah Wrote: I have an issue with upgrading the builders hut: it seems like you've scanned two styles in one. There's only an issue with the medieval spruce style which contains the intended spruce style but also the birch style, which makes it really big.

I would insert an image but I don't wish to bother with it Tongue The issue is from level 2 - 5. Level 1 spruce is ok.

Hi! thanks for letting me know, a small mistake i guess xD Im finishing some new buildings, and i will rescan those buildings and upload them when i finish the new library and composter huts.

Hooooolyyyy hell man! Ive been ripping my hair out trying to get the medieval spruce builder hut upgraded. Even killed a guy out of frustration!!! Looking forward to the fixed schematics! Thanks man Big Grin

EDIT: it seems you may have forgot to use the placeholder blocks for the basement? I had to dig it out manually.. that was my problem.

EDIT2: Found another issue with the Spruce warehouse.. Images linked.

https://imgur.com/a/tq84TVW

What do you mean with placeholders blocks for the basement? In wich building?
The issue with the warehouse seems to be something related to the mod itself and not the schematics, maybe post those images on the help channel on discord or on the bug forums?

Oh sorry my bad. The basement of the builders hut.


Alright Ill post that to the devs.

Cheers man. Love the style.

thanks im glad you like them! I'll double check the spruce basement, again xD Wich level by the way?
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#39
Hi, I love this mod, but it looks, well not quite as good as it could, however this edit you have made for the mod is fantasitic. However I tried doing what you said by opening the .jar, and replacing the files, but I don't know which to replace, or where to add the new ones/what old ones to remove. Everything ive tried hasn't worked, and I am unable to click on the blocks to get them to build.
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#40
(30.09.2018, 10:37)ForgetfulFox Wrote: Hi, I love this mod, but it looks, well not quite as good as it could, however this edit you have made for the mod is fantasitic. However I tried doing what you said by opening the .jar, and replacing the files, but I don't know which to replace, or where to add the new ones/what old ones to remove. Everything ive tried hasn't worked, and I am unable to click on the blocks to get them to build.

do you mean for using the custom supply buldings? the boat and the camp? Now just place those files in .minecraft/minecolonies/schematics and should work fine. There is no need for replacing jar files anymore, and now since you mention it ill remove those lines from the post. Let me know if you need anymore help! Smile
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