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10.12.2017, 00:33
(This post was last modified: 22.03.2020, 03:45 by carlansor.)
NOTE: 21-03-2020, RIP FORUMS!
THIS PAGE IS DEPRECATED, FOR NEW UPDATES AND NEWS GO TO :
https://www.planetminecraft.com/mod/medi...-mc-1-5-2/
Hello again people! I bring you my set of medieval styled buildings for you to enjoy!
When i first started playing Mc with Minecolonies, i was amazed by all the potential of the mod and the features it had that time, but every world i spawned wasnt particulary oak forest, so it was hard to build colonies. I started building a set of different wooden styles to supply my needs of variation, so these came up. Now, the mod has grown larger, and the devs started to incorporate new biome based schematics, wich is awesome!. So, taking an oportunity since the old forum's closed, i renamed, refocused this project to a Medieval style set of schematics!
Currently planning on:
- Redesing Town Hall Guardtowers and barracks
- Building new huts for the new workers! Specially the ENchanter.
- Redesign the lumberjack hut. Seems oddly mistmatched with my current form of building (did i just really say that?)
- More decorations, ships and medieval stuff!
I will continue to do more buildings as they came up, but only for the top version of the mod, wich is currently 1.14.4.
How to use?
Just download the .rar and extract its contents in structurize/schematics folder, inside your minecraft folder wich is by default in AppData/Roaming.
How to use custom miner schems, custom supply camp and ship?
For the camps just put the files inside structurize/schematics and it should work. Miner schems are already inside each style folder
Downloads for 1.14.4 (Currently only Oak Wood):
Medieval Oak Style v1.3.2
no adfly:
Medieval Oak Style v1.3.2
Misc downloads 1.14.4:
Alternative Medieval Styles (oak only) v1.1.8.2
Supply Structures v1.4
Older Versions (lack certain blocks and buildings. For minecraft version 1.12.2):
Medieval Oak v1.3.0
Medieval Spruce v1.3.0
Medieval Birch v1.3.0
Medieval Dark Oak v1.3.0
Misc downloads (old):
Alternative Medieval Huts v1.1.8
Custom Supply Structures v1.2
Changelog:
Show ContentSpoiler:
Version 1.3.2 THIS IS THE FINAL VERSION OF THE MEDIEVAL OAK STYLE, NOW TO FOCUS ON OTHER THINGS:- Added the Enchanter Hut. Looks like a fortune teller has just arrived to your colony! Better see whats the deal right?
- Reworked the medieval townhall. This version is smaller, cheapier and fits well in the center of the city. If you prefer the old castle, no worries, is under the alternative huts. I recommend a plaza in front of it

- Reworked the Medieval Barracks. Now its smaller, more asymetrical and with a bulkier look. Enjoy playing with that redstone gate at lvl3 and later lvls! Also you can attach walls to the back left and right towers! Fits well with the upgradeable walls and towers i forgot to mention i added. ejem.
- Added a small set of upgradeable walls, towers and gates. Each one has 5 upgrades and the gates works with redstone starting from lvl3.
- Changed again the guardtower hut, now its way more simplier, looks like the upgradeable tower and fits well with the rest of the style.
- Reworked the Combat Academy. Now it fits with the upgradeable walls. and other things as well.
- Reworked the Archery. As the combat academy, now it blends well with the new upgradeable walls, and can be attached to the barracks or the combat academy. Walls and more walls!!!
- Minor fixes to all schems and bla bla...
Version 1.3.1 *IMPORTANT* this version is for 1.14.4!!:
Also, no gifs for new stuff. Sorry but it would take too long...- Refurbished ALL (yes, all) the Medieval Oak huts to have an improved look and 1.14 items, such as fireplaces, waterlogged blocks, etc. These now use the new shingle color variants and some other minor stuff... Some hut blocks got rotated to have a better look with the new models, so be carefull when upgrading buildings.
- Added the Florist, nice little cottage to add a spice of color to your growing city.
- Added a rework of the chicken herder hut.
- Added a rework of the swine herder hut.
- Reworked a bit the shepherd hut.
- Anything new i can remember right now...
- *IMPORTANT* I will only support newer versions as they came up, 1.12 versions are deprecated.
Version 1.3.0 Big Update!: - Added Sifter to Oak Style.
- Added Blacksmith to Oak Style.
- Added Sawmill to Oak Style.
- Added Stone Smelter to Oak Style.
- Added Stone Mason to Oak Style.
- Added Crusher to Oak Style.
- *IMPORTANT* Repositioned Oak fisherman hut block, be cautious when upgrading it!
- Added a rework of the cowboy hut. Didnt like the look of the old one xD
- Fixed minor issues, rescanned all the buildings. Barracks wont be scanned again, the ones included in the mod are better since the tower positioning was fixed.
- Other things i can quite remember xD
*IMPORTANT* Version 1.2.9: - Rescanned ALL buildings of each of the 4 styles. Important changes has been made due to hut block rotation and placement. PLEASE BE CAUTIOUS WHEN UPGRADING AND ALWAYS DOUBLE CHECK HUT POSSITION!
- Rescanned alternative styles, walls, and decorations. Roads will not be rescanned since i plan on make some new roads.
Version 1.2.8: - Reworked the Oak Farm and the Oak Bakery. Going foward on making styles different from each other!
- Reworked the Alternative GuardTower for all styles, now connects horizontally with medieval walls in this way: lvl1 - no wall/pallisade . lvl2- pallisade. lvl3-cobble. lvl4 -fancy. lvl5-fancy.
- Added a new Custom supply ship! Take a look.
- Added a new style of wall. Stone Slim walls. For a look, see the Medieval Wallpapers or the images in this post.
- Fixed some minor issues with some schems like the miner, and removed chief barbarian sword. Very difficult item to find.
- Fixed Miner Schems, now they are inside every medieval style folder.
Version 1.2.7: - New design for the Medieval Oak Restaurant, tavern like. Bigger too. Take a look.
- Added the Medieval Oak Library. Inspired in a medieval monastery. Special thanks to Imri for the idea. Here's a look.
- Added the Medieval Oak Composter. Might smell funny. Here's a look.
- Changed a bit the miner schems to fix issues. Added shingles and other minor stuff.
- Rescanned all the buildings.
- Alternative huts v1.1.6: New Citizen huts! im very happy with these. Check it out.
- Fixed minor things on many buildings. Might forgot something tought.
Version 1.2.6: - New GuardTower for the 4 styles. The old one went to Alternative pack v1.1.5.
- New Oak Castle! the old one went to Alternative pack v1.1.5.
- As with newest version of the mod, miner custom schems were included inside all style folders, no need to replace them inside the jar anymore!.
- Fixed issue with spawn eggs with spruce lumberjack.
- Fixed minor issues with barracks.
Version 1.2.5: - Fixed some issues with the baker hut.
- Added walls! 3 variants for the 4 wooden styles, pallisade, cobble and fancy walls! The gate's mechanism uses the new multiblock, so older versions wont work.
- Added two types of bridges, poor and cobblestone. Will add more in a future.
- Alternative pack updated with something i dont quite remember, yet.
- Made a custom supply camp.
- Fixed a lot of issues with the huts. Some still persist.
- All the decorations, walls, bridges and roads are in the same folder as the minecolonies huts. No need for another download
Version 1.2.4: - Added Smeltery hut to the 4 wooden styles. Take a look.
- Fixed issue with oak Citizen hut lvl5.
Version 1.2.3: - Added shepherd hut to 4 wooden styles. Check it out here.
- Added decorations and roads. Wagons, torture devices, gallows and streets for every style.
- Added a minor decorative folder named Flowers with some small flower pots and a ruin.
- Replaced all timberblocks with newer ones (only for recommended 0.8.7582 or new alpha builds). Old might work with some issues.
- Improved (again) placeholder locations on almost all buildings.
Version 1.2.2: - Changed the name to Medieval (woodtype) due to the pack being added to the mod.
- Reworked the Warehouse in all 4 styles. Now with a spot for the dman.
- Reworked almost every building to add new framed blocks.
- Checked light levels inside almost every building.
- Minor changes to some buildings.
- Moved the old warehouse style to the alternative pack.
- Reworked some details on alternative citizen hut.
Version 1.2.1: - Rescanned several buildings with some improvements with placeholderblocks.
- Changed the style of the builder, citizen and deliveryman huts. Here's a preview of the builder and the dman.
- Fixed some minor issues.
- Added the old builder and the deliveryman huts to the alternative huts pack.
Version 1.2: - Added cowboy hut to the 4 styles.
- Added Swine Herder hut, 4 wooden styles.
- Added Birch and Dark Oak barracks.
- Uploaded custom miner huts, bassically cobblestone based (no wood used). To use put them inside Minecolonies .jar
Version 1.1: - Separated styles and uploaded them individualy.
- Added oak, spruce and birch barracks. Will soon finish dark oak.
- Added chicken herder hut, 4 wooden styles.
- Added alternative citizen hut styles, look at spruce castle screenshot under for a peak.
- Fixed minor issues with the rest of the buildings.
Version 1 : - Added Cook. 4 styles, Oak, Spruce, Birch and Dark Oak.
- Fixed rotation block hut model on Miner, Builder and TownHall.
- Fixed small issues with some schematics.
Building Tips:
- Plan yourself ahead! the TownHall becomes a castle at lvl5 so plan carefully where to place it! Look for an elevated position where you can build walls and towers later.
- There's small variations between styles, mostly roofs and interior decoration. Almost all buildings contain only one type of wood(with the exception of TownHall), so priorize the construction of a sawmill at the begining!
- Some buildings have their hut block elevated (TownHall, Ctitizen hut, Dman...), place them taking this in mind.
- Dark Oak wooden buildings need more wood than other styles! Makes the progresion slower, but the result its worth it.
- The fisherman hut its best placed at sea shore, not rivers. Also, it might give trouble at snowy biomes, or if you use season mods where water freezes over. A few torches (buoy like) placed will do the work
- Enjoy being a feudal lord!
Create your own medieval village, wiith 4 variants: Oak wooden, Spruce wooden, Birch wooden and Dark Oak wooden!
Special Thanks to the Minecolonies dev team for the amazing work they are doing, this is my small contribution to this amazing mod!
NOTE:
If you find anything thats not supposed to be, like the builder asking for eggs or misplaced stuff, just tell me wich wooden building is having the issue and ill fix it in no time!
If you got amazing photos of your colony-city using these schematics dont hesitate to post them here! i really want to look more towns using this stuff  . Also, im lacking more screenshots of the spruce, birch and Dark oak styles  .
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10.12.2017, 17:50
(This post was last modified: 10.12.2017, 17:50 by Araxidis.)
These look really nice!
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I have found a prob... after placing the building with the building wand, the item does not disappear from your inventory. It is a very cheaty way to clone a town hall item... and the builders hut... I have not tried any other structure, yet, but suspect that it might be a common trait.
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Were you in gamemode 1 when you did that?
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(11.12.2017, 07:31)michael.richard Wrote: I have found a prob... after placing the building with the building wand, the item does not disappear from your inventory. It is a very cheaty way to clone a town hall item... and the builders hut... I have not tried any other structure, yet, but suspect that it might be a common trait.
How are you selecting the schematics in game to placer them? It might be that you didnt place the schematics inside the schematics folder but inside scans or just the minecolonies folder.
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11.12.2017, 19:04
(This post was last modified: 11.12.2017, 19:12 by JohnReiher.)
The paste functions only work when you're in Creative Mode. So, it's not cheating, it's just a side effect of being in creative.
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11.12.2017, 21:41
(This post was last modified: 12.12.2017, 00:07 by michael.richard.)
(11.12.2017, 19:04)JohnReiher Wrote: The paste functions only work when you're in Creative Mode. So, it's not cheating, it's just a side effect of being in creative.
I am playing survival, of course the prob might be the latest alpha build of the base mod as well.
edit:
I just updated the base mod to the latest alpha (minecolonies-universal-1.12.2-0.8.5950), and this prob is only with the medieval style buildings, at least the oak builder hut.
I am thinking I might need to remove these until I am told that this problem has been taken seriously, and looked into.
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(11.12.2017, 21:41)michael.richard Wrote: (11.12.2017, 19:04)JohnReiher Wrote: The paste functions only work when you're in Creative Mode. So, it's not cheating, it's just a side effect of being in creative.
I am playing survival, of course the prob might be the latest alpha build of the base mod as well.
edit:
I just updated the base mod to the latest alpha (minecolonies-universal-1.12.2-0.8.5950), and this prob is only with the medieval style buildings, at least the oak builder hut.
I am thinking I might need to remove these until I am told that this problem has been taken seriously, and looked into.
Ill take a look at it tomorrow and reupload the schems
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Somehow the town hall block now works as I expect it to, but the Oak Builder Hut fails out on me. The block gets placed, but the block is NOT removed from my inventory, a citizen is not assigned, the construction tape is not placed, nor can I even access the chest function to do anything with it. It seems to be a phantom block, but when broken it drops another builder hut block.
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16.12.2017, 01:44
(This post was last modified: 16.12.2017, 01:49 by carlansor.)
(15.12.2017, 00:38)michael.richard Wrote: Somehow the town hall block now works as I expect it to, but the Oak Builder Hut fails out on me. The block gets placed, but the block is NOT removed from my inventory, a citizen is not assigned, the construction tape is not placed, nor can I even access the chest function to do anything with it. It seems to be a phantom block, but when broken it drops another builder hut block.
Done i guess, ill reupload them soon. The builder issue should be fixed. Enjoy
----EDIT----
Schematics uploaded, test them out and let me know any issues you find.
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