Posts: 53
Threads: 8
Joined: Nov 2017
Reputation:
2
12.11.2017, 01:25
(This post was last modified: 17.12.2017, 01:33 by Auriel_1.)
Relive the XIXth century Gold rush !
Hi there
This is my attempt to make a new style of colony, XIX colonists
I've started this project to build my base on a server with friends.
My idea being to make a Western city, between Mesa and Desert biomes, which the appearance would evolve according to the technologies of the mods that I will use (think of Immersive engineering)...
For the lore, the colony become established before 1850s and is going to evolve till the late 1900s.. -
- At the level 1, the style is simple, almost rural, mainly build with wood, and the ground made of sand most of the time.
- Around the level 3, the style begins to become industrialized, stones and clay bricks appear according to their function and their wealth.
- And at the level 5, buildings are decorated more or less richly, with quartz, concrete, terracotta...
Show ContentSpecifications of my way of building:
Huts are going to take up space, from 2 to 9 chunks each, and yes I know that way more than usual, but in return : -
- It will be possible to modify the decoration according to your tastes, without waiting for the last level, by massive use of Substitution blocks almost every time the same block is used, and to full most of the non used spaces, Solid Substitution blocks are only used under falling blocks like sand or gravel.
- The terraforming will be progressive. Buildings are made in a "substitution box", in which the builder will dig just enough to flatten the area required for the first level, letting the land as naturel as possible (no air cube). The outline of the full building court will be worked when needed.
- Internal and outer unchanged air blocks are filled with substitution blocks. So by upgrading, you unlock more and more safe rooms, which will no longer be changed, in which you can add machines or chests, even plant trees or let grow the grass. However lot of spaces can be used during several upgrades, but will be modified only in the last ones, thus by precaution, verify the following schematic with your builder wand before upgrading !!
Each hut will need a lot of ressources to be built, so better call your buddies if you play in vanilla survival
After installation, you will find a new style tab " XIX Colonists ", only the TownHall and Mine for now.
How to use custom huts ?
XIX Colonists.zip (Size: 234,31 KB / Downloads: 229)
Only the TownHall and Mine are available at present in the pack. (working on Warehouse and Builder from now..)
" XIX Colonists " building schematic pack is free for use, no need to ask if you can... YES YOU CAN
Overview of the TownHall (made with concrete) :
Show ContentMore informations about the TownHall upgrades:
- A wooden TownHall is built in a round area, creating rifts in the rear and sides hills (in stone in picture).
The two chests, crafting table and furnace won't change anymore, they can be remplaced/modified.
Except enlargement of the city hall, courtyards and approaches can be decorated, the park will be completely reorganized only at the last level
- The round area is enlarged by 2 or 3 blocks. A brand new Townhall is built from stone and clay bricks.
The two bed rooms with their oak floors won't change anymore (3x4x3 space). The clay bricks stay after next upgrade so you can exchange it.
Dirt blocks will stay you can plant flowers, but more will be added in place of coarse or old biome blocks. There is a front waypoint.
- The rifts are dug, sand or other biome blocks are cleared making a square dirt ground surrounded by a small wall with one front door.
Since this point diorite/oak floors, concrete walls and birch ceilling are defintive, only extensions will be added, but you can already change those block to your taste.
Beside a half-circle path on the front, and 5 wide side exntensions, the garden doesn't change until the last level.
- 99 % of the building floor surface is built, only front and rear entries will change.
99% of the existing interior volume can be refurbished as unused air blocks are filled with subsitution blocks.
The quarter-circled entries are drawn, each with waypoint (old one is deleted).
- Penthouse apartments and large basement are added, the park is well tended, your colony shows its wealthiness.
Congratulations !
Overview of the Mine
Show ContentMore informations about the Mine upgrades:
The Mine can be built open-air or in the side of a mountain (for emerald in Hills or gold in Mesas)
- A corridor is drilled in the mountain, leading to a large dug area.
A wooden workshop is built in this area, as weel as an elevator tower under the main shaft.
All the ground floor of the workshop can be already transformed according to your need (Walls, ceiling, floor, internal space).
If sandstone bothering you, you can replace it with dirt or stone, a little more will be added but each block is only placed once.
The small flat area behind the worshop will be continuously modified to reflect the Mine upgrade level.
- The dug area is enlarged and a small yard is built to stock cobble.
In the tower, a hopper with item filter is added, what allows to empty a little the miner chest. (see the redstone section)
The room with the stone delivery cart wont be changed (7x5x5), as for the workshop previously.
A second entry is dug on the right side (at level 5, there will be only 3 entries, this one, the same on the left side, and one in the back)
- The small court is enlarged in a big warehouse, since this point, the ground floor rooms (5 blocks high) which have a stone floor are definitive.
You can replace the big furnace by a tinker foundery, you can also place stuff in its sides rooms (only cobble and gravel floor blocks will change)
A minecart way is built to send the blocks from the hopper item filter to a large storage with overflow system (see the redstone section)
- Industrial age, the wooden warehouse is transformed in a big clay bricks building
99 % of the building is definitive, only smoe decoration will change (internal/external stone pillars, ...).
The mezzanine-floor can be refurbished as all air blocks will be filled with subsitution blocks in last upgrade.
The minecart way is diversified, allowing to connect several zone of the building
- The final building is there with lot of space to place storage or modded machines.
The minecart way can be connected to other buildings.
Congratulations !
Show ContentMore informations about redstone systems:
The system is divided into 3 parts, the item filter, the minecart track and the large storage.
- At level 2, the item filter is mainly built. However, a piston will be added together with the minecart track in level 3.
There is a ground lever allowing to block the hopper under the chest, preventing items to be extracted.
It's made for cobble but can be another (diorite, ...), you can change it at any time, the trapdoor is there in this purpose.
To configure this item filter, open the trapdoor and place 21 items distributed in the 4 right slots of the upper hopper.
You can use any item that is stackable by 64, and which will never be in the chest, I use spruce leaves.., but renamed items works.
The left slot is used for the filtered item/block, place at least one item which will be the only one exctracted from the chest.
The upper lever activate this item filter, allowing to extract only the left slot item.
Nevertheless, if ground and upper levers are OFF, the left slot will still absorb 64 items then stop extracting.
This system can stock up to 21x64 items before being emptied.
Except the piston (+ stair) and its lever, you can modify everything since the level 2. (Mods allows more flexible item filters...)
- At level 3, a minecart track is added allowing to empty automatically this hopper.
You have to place manually the first detector rail correctly. To do that, place a rail instead of the oak plank then replace it.
When at least one item is in the lowest hopper, the piston is driven out, but the minecart will still be freed when filled.
The front lever is used to capture the minecart regardless of the contents of the hopper. (useful to protect the minecart when unload chunk).
At level 4, more rails and switches are added, so manipulate the levers if the minecart goes around.
- At level 3, the storage area can receive up to 182x64 blocks from the minecart.
The double chest that was there is remplaced by substitution blocks, so it remains untouched but becomes the end of this storage area.
By default, the minecart is blocked, you can send it by pressing the wooden button (1 run by press).
On the side, the right lever allows to send it back when emptied (or capture it for same purpose as the piston lever...)
The upper lever is used to block the first hopper, so no items goes out of the minecart here (usefull if you make another storage area).
On the side, the left lever commands the overflow system so be carrefull as it's a dropper/cactus trash can...
When activated, it delete half of the entering items until the 118 lower storage slot are filled, then delete all new arriving items.
But if there is already more than 118x64 items in the storage, it will empty the upper slots until reach only this quantity !!
Remember to immobilize the minecart before upgrading to prevent being run off the tracks (especially between level 4 and 5..)
You can use a minecart chest, it's less funny, but obviously it will make less noise and lags..
|