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Minecolonies: Urban settlement. 1.15+
#11
(08.01.2020, 09:26)ZacBaker Wrote: For me, only the "street" and "landmasse" schematics show up in the build tool menu. I have tried changing the folder structure in the schematics folder but that doesn't change anything.

I'm using Minecolonies 1.12.2 (minecolonies-1.12.2-0.10.592-RELEASE-universal.jar) through the Twitch client. I'm guessing this is a version issue? I can't think of anything else being the issue.

Help would be appreciated.

EDIT: I found out that you have to have the building's block in your inventory in order for it to show up as an option in the build menu, even in creative mode. The schematics are working fine.

Wonderful that you figured it out, then that means that there is not a problem with the buildings. Hope you enjoy them.
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#12
(23.02.2019, 17:08)Doffen1234 Wrote: [Image: NcuV2c9.jpg]

Fixed for 1.14
Version 1.5 is now out: All buildings (20.10.19, anything that is added after that is not done) are now done. 

Download:

http://www.mediafire.com/file/vuoxx682mu...5.zip/file

Minecolonies: Urban settlement.

Hello there. After playing this mod with several different types of building styles, I found it always feeling like building villages. And even tho there is nothing wrong with that, I wanted to create something that felt more of a town or city after a while. I also wanted something that could feel a bit like the late 1800s, early 1900s to function well with industrial stuff and railroads that I often end up using. So I started working on a theme for that, where every building is made to sit next to each other. They all follow the same "segments", with cornerpieces beeing 14x14 blocks, and non-corners are 14x15 blocks. Many buildings are are two or three segments in size, but still made so they will fit next to ofter buildings. This way the player can create a city like settlement with narrow streets and conected buildings. The only buildings in this pack not ment to sit next to other buildings is the warehouse. The fishingdocks however is only ment to sit next to other fishingdocks.

I started this project becouse I wanted buildings like this myself, but thought that sins I already have put so much work in to this, then I might aswell share it if there is anyone out there who is interested in using this. 

The theme is now complete, but it is likely that there will be changes to some buildings in the future. They will however always ceep their footprint, so it will not cause damage to existing colonies.

A few of the buildings (Lumberjack and Sheep hearder) will have to be of a more rural style, and places outside the town. But I try to make most of them fit in the city, by making for example the cowboy into an industrial slaughterhouse, and the swinehearder as a butcher shop with pigs in a backalley.

Buildings done so far: All buildings are done.

Bakery
Blacksmith
Builder
Citizen (in three versions: non-corner, oak- and spruce corner. The corners are included in the download, but does not go by the name "Urban", but "UrbanCornerOak" And "UrbanCornerS")
Deliveryman
Fisherman
Stonemason
Townhall
Cowboy
Swinehearder
Resturant (two versions. Made a new and bigger resturant, but the old version will be in the "UrbanCornerOak" category)
Composter
Library
Archery
Smeltery
Sawmill
Guardtower
Shepherd
Barracks
Stone smeltery
Stone crusher
Combat academy
Farm
Mine
Chickenhearder
Florist

Buildings to be done:

All done at the moment (20.10.19)

A few pictures from the streets:

[Image: Gdsec53.jpg]
[Image: bCRWc3m.jpg]

[Image: NS4LFZp.jpg]
[Image: unknown.png?width=1114&height=657]


(For those who reacts on errors in my writing, english is not my strongest side)

Download:

http://www.mediafire.com/file/vuoxx682mu...5.zip/file

Feedback is always welcome.
I love this style! However I was trying to place these schematics in my world, but the builder builds the acacia variants of these structures only. I've got them in the correct folder as they show up in hologram form with the build tool, but once i place them they just become acacia buildings.
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#13
Zimzam: I would assume that you are using a mod version that is for Minecraft later then 1.12. This pack did not work for stuff later then 1.12, becouse I had not updated it yet. But if you wish to take another go, then you could try it out now. The pack is now updated, and works for 1.15.
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#14
(28.04.2020, 20:42)Doffen1234 Wrote: Zimzam: I would assume that you are using a mod version that is for Minecraft later then 1.12. This pack did not work for stuff later then 1.12, becouse I had not updated it yet. But if you wish to take another go, then you could try it out now. The pack is now updated, and works for 1.15.

Thanks for the reply! I'll give it a shot in the future. Currently our server is hibernating due to COVID restricting our ability to play together. I'll set a reminder so I know to get back to you in the future. Cheers.
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#15
For the 1.12 version I had to rename all of the schematics to use capitalization in order to work. Otherwise I could choose the Urban schematic when placing the block down in the world with builder tool, but after that the building would default to Acacia and I could not select these Urban styles from the Build Options screen. I changed the filenames from archery1.schematic to Archery1.schematic, GuardTower1.schematic, etc. I followed the same naming pattern as the "Modular" schematics which are included in the official 1.12 Minecolonies modpack. I guess the zipfile should be updated but in the meantime you can fix this yourself with a little bit of work. HTH.
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#16
(05.05.2020, 22:52)TruculentMC Wrote: For the 1.12 version I had to rename all of the schematics to use capitalization in order to work. Otherwise I could choose the Urban schematic when placing the block down in the world with builder tool, but after that the building would default to Acacia and I could not select these Urban styles from the Build Options screen. I changed the filenames from archery1.schematic to Archery1.schematic, GuardTower1.schematic, etc. I followed the same naming pattern as the "Modular" schematics which are included in the official 1.12 Minecolonies modpack. I guess the zipfile should be updated but in the meantime you can fix this yourself with a little bit of work. HTH.

Right, I forgot that I updated it for the 1.14 system, without capital letters. I have a different set of files installed on my personal 1.12 version. I am sorry for the miss information. But I am glad you found a way arround the problem.
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#17
Hello! I really love this addition you've made! I have a question: How do I upgrade buildings such as the Dyer and Glassblower to level 5 if they do not have a worker block? I choose the level 5 version with the structurize wand but they always build the level one, and I cannot figure out how to get it upgraded. Perhaps it's something simple I'm just missing, but any feedback would be appreciated!

Thanks for your great work and thanks in advance for a reply!
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#18
No enchanter for 1.12?
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#19
Also, I dl the 1.12.2 version of schematics and changed them all to capital letters but when I try to get my builder to build it my clipboard says "need Unknown tool."
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#20
Not sure if you see replies anymore, but would you mind if I alter the fifth schematic for each of your builds to use concrete? I want to use these builds in a modern city building pack.
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